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AI Insights · Timothy · October 2025

Top Boxing Games in Norway: Q3 2025 Performance Insights

Discover the performance trends of the top boxing games in Norway during Q3 2025, featuring download, revenue, and active user statistics from Sensor Tower.

Top Boxing Games in Norway: Q3 2025 Performance Insights

During the third quarter of 2025, the performance of boxing games on a unified platform in Norway showed varied trends across downloads, revenue, and active users, according to data from Sensor Tower.

I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw its weekly downloads peak at 237 in late July, before declining to 46 by the end of September. Revenue reached a high of $8 in mid-August but was mostly negligible throughout the quarter. Active users decreased from 594 in early July to 181 by the end of September.

Boxing Annoying Uncle Battle from SUPERIOR STUDIO increased its weekly downloads from 58 to a peak of 356 in early August, then settled at 108 by the end of the quarter. Active users also rose significantly from 68 to 477 in early August and ended at 215.

Boss Fight by BoomBit Games showed steady active user growth, starting at 1.4K and reaching 1.6K by the end of September. Weekly downloads fluctuated, peaking at 121 in early September. Revenue varied, with a high of $26 in mid-July.

Real Boxing 2 from Vivid Games S.A. experienced a revenue peak of $116 in early July, while weekly downloads remained relatively stable, peaking at 61 mid-July. Active users saw minor fluctuations, ending the quarter with 60 users.

Finally, Boxing Star: Boxing Fight Game by ThumbAge Co., Ltd. had its highest revenue of $243 in early August. Downloads decreased over the quarter, starting at 76 and ending at 16. Active users also declined, from 87 to 51.

For more detailed insights into these games' performance, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025